Showing posts with label Animation Mentor. Show all posts
Showing posts with label Animation Mentor. Show all posts

Sunday, 7 March 2010

09 - Exaggeration and Weight


This week's lecture was about exaggeration and weight, or the importance of them. It is interesting how much there is to consider over something that seems so self explanatory, like how exaggerating a real pose can make it more real than the real one... Well in this week we had to apply those principles to our last weeks assignment, the block test, and transform it in to a nice walk.

It was in this stage that I came to realize the things that seemed trivial in my block test made a great difference when interpolated. So I redid the block test...

And still after the most careful execution of a block test that I ever made there were still errors that I had problems fixing. Mainly how the IK handles can cause a very disconcerting knee popping, which was corrected by adding some squash and stretch in the legs. The rest, like the foot roll and the head bob are to be fixed next week.


My mentor found that the poses reflected concern, although they were very similar in the legs. Which I find him to have a good point. I'll try to have more mixed motion on next week assignment .


Well here is the selected pose converted to Stu, I feel that slowly I'm getting in to grips with posing, but I think I need to be a bit more lose when it comes to posing, I try to make the character to follow a path rather than free his body.

Tuesday, 2 March 2010

Introduction to Walks


Hello everyone

This is the work made on my week 8 of animation mentor. This time around we were given "Ballie", a cute little ball with legs that we were supposed to do a block test of a vanilla walk. Vanilla walk stands for the generic template walk, so this block test has to show the least personality possible.

Well this is the planning that I have made to create the walk cycle, more and more I find drawing to be the best way to start animating. I guess it's because the more I draw the easier it becomes, and it's way faster than posing characters...


Speaking of posing characters, here are my weekly pose sketches. This time around I used my pen tablet, It is not as expressive as a proper pen and paper I find, but it is easier to correct your work which makes up for it. Who knows maybe one day I'll be good at using it.



I'm kinda pleased with my Stu pose but The suggestions of my tutor were very good I might redo this one for next week

I was unsure if I should my revision file or not. I am really not happy with the result, but the objective of this blog more of a diary than anything else, so all things considered I will pot it. In the future I might find it amusing rather than annoying.


I really hope I get the chance to work on it again, I really want to get the grip on overlapping, action.



Sunday, 24 January 2010

My second AM assignment



Well this is part of last week's assignment. Here are a set of sketches of poses to express excitement. The next step would be use the AM Maya character and pose him according to one of the drawings. This was the result.



Oh yes, and lets not forget, my very first official exercise of a bouncing ball!




Exiting :)


Well that's it for last week's work. Today by 8pm (GMT time) I'll be presented with a couple of new challenges.
Speak to you guys soon!

My first post

Hello Everyone

Today is a beautiful Sunday morning in lovely Bournemouth in the UK. I woke up in a good mood, went downstairs and made myself a big bowl of cheerios. While chewing them I was going over my head about all the stuff I set myself to do during this week. Doing this blog came to my mind. I have been wanting to create a blog since I joined animation mentor so I could post some of my work and see what feedback I can get.

So I guess the next thing will be posting some material right.