Sunday, 21 February 2010

Spline Editing Part One


Hello everyone!

This has been a long time since I last updated this blog.
At animation mentor I went over with a few of the principles of animation.

So in this last exercise we were given this character called tailor (a ball with a tail :P) and had to make it do a least of thee bounces.

My bounce as inspired by the Super Mario triple jump.
So here is the result!



Well and here is the planning that I have made for this animation.
Planning actually helps a lot ;P




2 comments:

  1. fixe! =D
    coisinha engraçada aquela...
    explica lá o que se está a passar ali

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  2. Hey dude! Basicamente temos que fazer um exercico onde a bola desse um minimo de tres pulos e depois aterrasse , eu levei este exercicio mais como algo para praticar a minha tecnica mais do que criar uma historia. E por isso que esta mostrado de um forma tao fria. Aqui eu estou basicamente a avaliar Tempo, espaco, antecipacao, squash & strech overlaping and follow trough. Estes dois ultimos misturam-se um bocado

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